Zarf's Redundant Site Map
This is an overview of my web pages. It's a somewhat crude attempt to
represent a directed graph with a single nested list.
(You can also look at a
visual representation of this graph,
an
older and clunkier visual representation,
or an
RSS feed.)
I've organized my site into nodes, and each page is listed under the node
which it is related to. Some pages are related to several things, and so
they are listed several times. (That's why it's a redundant map.)
Some nodes are related to other nodes, and so entire sections are listed
under other sections -- sometimes redundantly. Each item which occurs
more than once has a small arrow by it:
[->]
You can use these arrows to cycle through that item's listings
in the index.
This map also includes some links to other people's pages, and pages
I maintain at other sites. Offsite links
are shown in {curly braces} to distinguish them from Zarfhome material.
Enjoy. Comments about this structure are welcome.
Jump to
GAMES
-
PROGRAMMING
-
WRITING
-
ART AND CRAFT
-
TOYS
-
MISCELLANEA
- GAMES.
Card games, computer games, mind games.
- Interactive Fiction.
[->]
Classic-style text adventures. Games that fly on writing and a vision.
- The Dreamhold.
[->]
My interactive fiction tutorial game. It's
designed for people who have never played IF before. It introduces the
common commands and mindset of text adventures, one step at a time.
Of course, you can turn off the hints and the tutorials, and play it
as a real game.
- Dual Transform.
[->]
An escape in a single room.
- Hunter, in Darkness.
[->]
An interactive cave crawl.
- see also: {IF Archive}.
[->]
- The IF Logic Puzzle Mini-Competition.
[->]
I am running a text adventure mini-competition on the theme of
logic puzzles.
- LOLGRUES.
[->]
What could I possibly say?
- Praser 5.
[->]
A word-logic-puzzle that I wrote a very long time ago.
- Shade.
[->]
A one-room game set in your apartment.
- So Far.
[->]
"Perhaps you would enjoy a play?"
- Spider And Web.
[->]
A vacation in our lovely country! See the ethnic charms of the
countryside, the historic grandeur of the capital city. Taste our
traditional cuisine; smell the flowers of the Old Tree. And all
without leaving your own armchair!
- Uru Live Newcomer's Guide.
[->]
Frequently asked questions about Uru Live, the multiplayer on-line
Myst game.
- Delightful Wallpaper.
[->]
A cozy mansion mystery in the making.
- A Change in the Weather.
[->]
A short pastoral game.
- The Space Under the Window.
[->]
An experimental piece of IF.
- see also: Reviews of Commercial Games.
[->]
- see also: Reviews of IF Competition Games.
[->]
- 1996 XYZZYnews Award Ceremony.
[->]
The best IF games of 1996; the award ceremony took place on a MUD,
and this is a transcript. So Far won a bunch.
- 1998 XYZZYnews Award Ceremony.
[->]
The best IF games of 1998; the award ceremony took place on a MUD,
and this is a transcript. Spider And Web won even more.
- 1999 XYZZYnews Award Ceremony.
[->]
The best IF games of 1999; the award ceremony took place on a MUD,
and this is a transcript. Hunter, in Darkness won a couple.
- 2000 XYZZYnews Award Ceremony.
[->]
The best IF games of 2000; the award ceremony took place on a MUD,
and this is a transcript. Shade won one award.
- 2004 XYZZYnews Award Ceremony.
[->]
The best IF games of 2004; the award ceremony took place on a MUD,
and this is a transcript. Dreamhold won two awards.
- {Icehouse}.
[->]
A real-time, free-form strategy game. I'm mediocre at it. The pieces are
good for several other games.
- {Icebreaker}.
[->]
I was briefly employed to port this arcade game from the 3DO to the Macintosh.
- Branches and Twigs and Thorns.
[->]
A newer pure strategy game using Icehouse pieces and a chessboard.
- {Zarcana}.
[->]
A strategy game played with Tarot cards and Icehouse pieces. I'm pretty
good at it. (World Champion, Tournament 2000!)
- Game Parts.
[->]
Parts, pieces, and tokens I have created for various games -- or for
all games.
- Game Money.
[->]
Cool game money -- if Monopoly money is too mundane for your game.
PDF versions available.
- Playing Tokens.
[->]
Some generic (but personalized!) game pieces I made, painting wooden
cubes and gluing together dice.
- Martian Chessboard.
[->]
Print it out; play games on it. Fine Martian stylings.
- Zendo Stones.
[->]
Colored discs of polymer clay canework, intended for Zendo.
- Icehouse Pieces.
[->]
My hand-painted Icehouse pieces. Also good for playing Zarcana, and other related games.
- Zarcana Pieces.
[->]
I constructed and painted some wooden pieces especially for Zarcana
(nee "Arcana".)
- Two-Player Aquarius.
More interesting variants of Aquarius if you can only find one
other hippie to play with.
- System's Twilight.
[->]
An abstract fairy tale. A puzzle adventure game I created for the Macintosh.
- Arrowmaze.
[->]
Maze, maze, jump the arrow. Then come back to find your mother....
A tiny PostScript puzzle project.
- Capture-the-Flag With Stuff.
[->]
A variant of Capture-the-Flag which includes magic items. Stuff! Magic! Foam!
- The Emperor's Star.
[->]
A six-player roleplaying card game; a Chrononauts scenario.
- Project Clothe Myself.
[->]
I got tired of wearing other people's art, so I designed some t-shirts
for myself. Some of these are based on cover art for my games; others
are brand-new.
- Cracked Ice.
[->]
A simple balancing game using Icehouse pieces and a compact disc.
(Designed by Elliott Evans, Dan Efran, and me.)
- Crosswire.
I tried to invent a card game whose deck had exactly two kinds of cards.
Didn't work, but the cards are interesting.
- Riddle: Dodecahedra.
[->]
What are these objects?
- Looney Labs.
A game company. I am often found hanging out with their crowd.
- Martian Go.
[->]
An older pure strategy game using Icehouse pieces and a chessboard.
- Rules of Moopsball.
[->]
Gary Cohn wrote this, not me. I got permission from him to post it
here. Moopsball is a classic game of field mayhem with squeaky hammers.
- {Nomic}.
An ongoing game about creating its own rules.
We started with "Players take turns suggesting a new rule" and went from there.
- The History of the Soul Reaver.
[->]
A chart of some of the plot threads in the Legacy of Kain
commercial action-adventure games. I tried to pack in as much visual
information as I could, although no doubt Tufte would mock me.
- Praser 12.
[->]
A word-logic-puzzle that I wrote recently.
- Spellcast.
[->]
An old paper-and-pencil strategy game of duelling wizards.
I adapted it for Unix / X windows.
- {Volity}.
[->]
A network standard for near-real-time gaming. I am helping design and
implement it.
- Zarf's SVG Tarot.
[->]
An SVG (vector-art) Tarot deck that I am designing for use in Volity Zarcana.
- My Volity work.
[->]
Some of the stuff I've done for Volity. Currently, only a logo, a
couple of sample SVG graphics, and a framework for a Python game
server.
- Werewolf.
[->]
A mind game, for a large group of twisted people. Available in Volity.
- Werewolf Statistics.
[->]
Who is more likely to win a game of Werewolf; what is the best number of
players; and so on. Some probabilistic simulations.
- Werewolf.
[->]
A mind game, for a large group of twisted people. I learned this game at a
puzzle convention.
- Werewolf Statistics.
[->]
Who is more likely to win a game of Werewolf; what is the best number of
players; and so on. Some probabilistic simulations.
- Zarf's List of Interactive Games on the Web.
[->]
Archived history from the World Wide Web of 1995.
- {Zendo}.
[->]
An inductive pattern-logic game.
- Reviews of Commercial Games.
[->]
Thoughts about graphical adventure games I've played.
- Reviews of IF Competition Games.
[->]
Thoughts about the entrants in the Annual Short Text Adventure Competition.
- PROGRAMMING.
Hacking is my profession and one of my great hobbies.
- Interactive Fiction.
[->]
Classic-style text adventures.
I've written several interpreters and interfaces for text adventure systems.
- {Icebreaker}.
[->]
I was briefly employed to port this arcade game from the 3DO to the Macintosh.
- System's Twilight.
[->]
An abstract fairy tale. A puzzle adventure game I created for the Macintosh.
- Blorb.
[->]
A proposal for a standard, portable way of packaging sound and graphic
resources for (mostly) text adventures.
- {Boodler}.
[->]
Continuous, ever-changing streams of sound. Freeware for Unix.
Modular, customizable, and easily extensible with Python code.
- The Book-Scanning Project.
[->]
I bought a bar-code scanner ($100) and catalogued my entire book collection
in a weekend.
- Floo.
[->]
A simple, portable programming language which allows you to write Glk
programs easily.
- {The Dan+Eric Recipe Circle}.
[->]
I help maintain a collection of recipes and... other contributions...
of a group of my friends. Also, the tool that generates hyperlinked
index files for the recipes.
- Footmark.
A PHP hack to display documents with footnote-style hyperlinks.
- Glk.
[->]
A proposal for a standard, portable I/O interface for text adventures.
Would be equally good for other text-interface applications.
- Floo.
[->]
A simple, portable programming language which allows you to write Glk
programs easily.
- Glulx.
[->]
A proposal for a new text adventure virtual machine, with Glk
I/O.
Could be used for other portable code, too.
- {IF Archive}.
[->]
I help maintain the Interactive Fiction Archive.
- see also: Handy Inform Tricks.
[->]
- jtrans.
[->]
A quick utility to convert between flat text files, JFile databases
(on PalmOS), and JFile Pro databases (ditto).
- The Tarot Art Tool Project.
[->]
I wanted a Tarot deck; I wrote a mathematical tool to help me generate
one.
- The Landscape Aquarius Art Project.
[->]
I wanted an Aquarius deck made from Chinese watercolor landscapes.
I adapted my algorithmic tool to make it happen.
- Markov Chain Texts.
[->]
A word-scrambling program, and what came out of it.
- The Martian Landscape Art Project.
[->]
I wanted Chinese watercolor landscapes; I wrote a mathematical tool
to help me create them.
- Mutagen.
[->]
A simple Javascript library for generating pseudorandom strings of text,
according to a grammar.
- My Very Secret MacOSX Diary.
[->]
I got a new Mac, and spent some time writing down how I interacted with
Apple's highly-hyped new OS.
- Ranked Pairs Vote Resolver.
A Python implementation of the Condorcet Ranked-Pairs election system.
- Spellcast.
[->]
An old paper-and-pencil strategy game of duelling wizards.
I adapted it for Unix / X windows.
- StonerSound.
[->]
A continuous, semi-randomly-generated stream of rippling tones. Mac freeware,
based on QuickTime Musical Architecture.
- StonerView.
[->]
A continuous, semi-randomly-generated helix of whirling colors. PowerMac freeware,
based on QuickDraw 3D.
- TextureFnoob.
[->]
A graphics toy... math graphing package... programming language... or something.
For PowerMac.
- {Volity}.
[->]
A network standard for near-real-time gaming. I am helping design and
implement it.
- Zarf's SVG Tarot.
[->]
An SVG (vector-art) Tarot deck that I am designing for use in Volity Zarcana.
- My Volity work.
[->]
Some of the stuff I've done for Volity. Currently, only a logo, a
couple of sample SVG graphics, and a framework for a Python game
server.
- Werewolf.
[->]
A mind game, for a large group of twisted people. Available in Volity.
- Werewolf Statistics.
[->]
Who is more likely to win a game of Werewolf; what is the best number of
players; and so on. Some probabilistic simulations.
- Z'Catalog.
A utility that catalogs all the databases on your Palm Pilot, and then lists
them, sorts them, filters them, etc.
- Z'Ripple.
[->]
A silly little visual toy for the PalmPilot -- dots ripple back and forth.
- Zymb.
A Python framework I invented to build asynchronous networked apps,
particularly Jabber apps.
- WRITING.
I try to write things I'd like to read.
- Interactive Fiction.
[->]
Classic-style text adventures. Games that fly on writing and a vision.
- The Dreamhold.
[->]
My interactive fiction tutorial game. It's
designed for people who have never played IF before. It introduces the
common commands and mindset of text adventures, one step at a time.
Of course, you can turn off the hints and the tutorials, and play it
as a real game.
- Dual Transform.
[->]
An escape in a single room.
- Hunter, in Darkness.
[->]
An interactive cave crawl.
- see also: {IF Archive}.
[->]
- LOLGRUES.
[->]
What could I possibly say?
- Praser 5.
[->]
A word-logic-puzzle that I wrote a very long time ago.
- Shade.
[->]
A one-room game set in your apartment.
- So Far.
[->]
"Perhaps you would enjoy a play?"
- Spider And Web.
[->]
A vacation in our lovely country! See the ethnic charms of the
countryside, the historic grandeur of the capital city. Taste our
traditional cuisine; smell the flowers of the Old Tree. And all
without leaving your own armchair!
- Uru Live Newcomer's Guide.
[->]
Frequently asked questions about Uru Live, the multiplayer on-line
Myst game.
- Delightful Wallpaper.
[->]
A cozy mansion mystery in the making.
- A Change in the Weather.
[->]
A short pastoral game.
- The Space Under the Window.
[->]
An experimental piece of IF.
- see also: Reviews of Commercial Games.
[->]
- see also: Reviews of IF Competition Games.
[->]
- 1996 XYZZYnews Award Ceremony.
[->]
The best IF games of 1996; the award ceremony took place on a MUD,
and this is a transcript. So Far won a bunch.
- 1998 XYZZYnews Award Ceremony.
[->]
The best IF games of 1998; the award ceremony took place on a MUD,
and this is a transcript. Spider And Web won even more.
- 1999 XYZZYnews Award Ceremony.
[->]
The best IF games of 1999; the award ceremony took place on a MUD,
and this is a transcript. Hunter, in Darkness won a couple.
- 2000 XYZZYnews Award Ceremony.
[->]
The best IF games of 2000; the award ceremony took place on a MUD,
and this is a transcript. Shade won one award.
- 2004 XYZZYnews Award Ceremony.
[->]
The best IF games of 2004; the award ceremony took place on a MUD,
and this is a transcript. Dreamhold won two awards.
- System's Twilight.
[->]
An abstract fairy tale. A puzzle adventure game I created for the Macintosh.
- My Book List.
[->]
I own some books. (Does this fit in the "Writing" category?
Maybe.)
- The Emperor's Star.
[->]
A six-player roleplaying card game; a Chrononauts scenario.
- {The Carpet of Anaxagoras}.
[->]
Some friends and I undertook an Exquisite Corpse Choose-Your-Own-Adventure
comic. I drew two pages for it (out of 190-odd).
- {Draco Concordans}.
A concordance, index, and analysis of John M. Ford's
The Dragon Waiting.
- Random Walk.
[->]
Various essays, reviews, and things I wanted to say.
- Hsi.
An epic poem in five kilobytes.
- A Koan of My Own.
Koans are Zen story-paradox-riddle-jokes. This one keeps happening to me.
- The Left Foot Living Review.
An indisposable lifestyle resource. Now updated for the current century!
- The Lemmings of Norstrilia.
[->]
A weekly comic strip I wrote in college.
- {The Great Icebreaker Game Narrative}.
[->]
Some of my crazy friends arranged a surprise for another of them. I wrote this
story about it.
- A Marriage Story.
I wrote this to tell at the wedding of two of my friends.
- Praser 12.
[->]
A word-logic-puzzle that I wrote recently.
- Review of Star Wars (Special Edition).
I saw a nifty movie; I wrote a nifty review.
- Thoughts of Days.
[->]
If some wacky idea occurs to me, I put it here.
- Zarf's List of Interactive Games on the Web.
[->]
Archived history from the World Wide Web of 1995.
- ART AND CRAFT.
I like putting art things together.
- Electroluminescence.
The mysterious principle of Indiglo; thin, cool light.
- Game Parts.
[->]
Parts, pieces, and tokens I have created for various games -- or for
all games.
- Game Money.
[->]
Cool game money -- if Monopoly money is too mundane for your game.
PDF versions available.
- Playing Tokens.
[->]
Some generic (but personalized!) game pieces I made, painting wooden
cubes and gluing together dice.
- Martian Chessboard.
[->]
Print it out; play games on it. Fine Martian stylings.
- Zendo Stones.
[->]
Colored discs of polymer clay canework, intended for Zendo.
- Icehouse Pieces.
[->]
My hand-painted Icehouse pieces. Also good for playing Zarcana, and other related games.
- Zarcana Pieces.
[->]
I constructed and painted some wooden pieces especially for Zarcana
(nee "Arcana".)
- Arrowmaze.
[->]
Maze, maze, jump the arrow. Then come back to find your mother....
A tiny PostScript puzzle project.
- {Boodler}.
[->]
Continuous, ever-changing streams of sound. Freeware for Unix.
- The Cloak of Light.
[->]
My raiment of blazing effulgence. Yes, it runs off batteries.
- The Cloak of the Sun.
[->]
Another cloak; a multilayer pattern inspired by the Great Conjunction.
- Project Clothe Myself.
[->]
I got tired of wearing other people's art, so I designed some t-shirts
for myself. Some of these are based on cover art for my games; others
are brand-new.
- {The Carpet of Anaxagoras}.
[->]
Some friends and I undertook an Exquisite Corpse Choose-Your-Own-Adventure
comic. I drew two pages for it (out of 190-odd).
- Customized Rubik's Cubes.
[->]
Not just plain squares of color.
- Flashy-Light Thing.
[->]
A flat-panel display of flashing lights.
- Flavor Wheels of the World.
[->]
A collection of circular charts of flavor, aroma, and taste;
as many as I could find. With commentary and comparisons.
- {The Dan+Eric Recipe Circle}.
[->]
I help maintain a collection of recipes and... other contributions...
of a group of my friends. Several of my own favorites are included.
- Game Money.
[->]
Cool game money -- if Monopoly money is too mundane for your game.
PDF versions available.
- Playing Tokens.
[->]
Some generic (but personalized!) game pieces I made, painting wooden
cubes and gluing together dice.
- {Harmonic Singing}.
Two-person experiments in harmonic singing (throat-singing).
Overtones get stuck in my sinuses, and Goob's too.
Three MP3 files.
- Icehouse Tournament Medallions.
[->]
My designs for the award medallions in the Tenth Annual Icehouse
Tournament.
- Icehouse Presentation Stand.
[->]
A luminescent display stand for Icehouse pieces.
- The Tarot Art Tool Project.
[->]
I wanted a Tarot deck; I wrote a mathematical tool to help me generate
one.
- The Lemmings of Norstrilia.
[->]
A weekly comic strip I wrote in college.
- LOLGRUES.
[->]
What could I possibly say?
- The Landscape Aquarius Art Project.
[->]
I wanted an Aquarius deck made from Chinese watercolor landscapes.
I adapted my algorithmic tool to make it happen.
- Martian Chessboard.
[->]
Print it out; play games on it. Fine Martian stylings.
- The Martian Landscape Art Project.
[->]
I wanted Chinese watercolor landscapes; I wrote a mathematical tool
to help me create them.
- The History of the Soul Reaver.
[->]
A chart of some of the plot threads in the Legacy of Kain
commercial action-adventure games. I tried to pack in as much visual
information as I could, although no doubt Tufte would mock me.
- The Periodic Table of Dessert.
[->]
A Scientific and Rigorous approach to patisserie.
Genuinely periodic: chemists and chefs everywhere approve.
- StonerSound.
[->]
A continuous, semi-randomly-generated stream of rippling tones. Weirdly
hypnotic. Mac freeware.
- StonerView.
[->]
A continuous, semi-randomly-generated helix of whirling colors. Weirdly
hypnotic. Mac freeware.
- Zarf's SVG Tarot.
[->]
An SVG (vector-art) Tarot deck that I am designing for use in Volity Zarcana.
- TextureFnoob.
[->]
A graphics toy... math graphing package... programming language... or something.
For PowerMac.
- The Uncarrot Tarot.
[->]
I drew a Tarot deck by hand, when I was a kid.
- Zendo Stones.
[->]
Colored discs of polymer clay canework, intended for Zendo.
- Zero-Dollar Bill.
Back in the 1990s, we made a stack of zero-dollar bills.
- Icehouse Pieces.
[->]
My hand-painted Icehouse pieces. Also good for playing Zarcana, and other related games.
- Zarcana Pieces.
[->]
I constructed and painted some wooden pieces especially for Zarcana
(nee "Arcana".)
- Certificates and Declarations.
Nifty little cards that I have distributed in big piles.
PostScript versions included.
- Assorted Pictures.
Images that I've eclectically collected from digital cameras.
- {Rubik's Cube Mosaic Art}.
[->]
Jake Davenport invented this art form; I've designed a few works.
- TOYS.
Things you can pick up and fiddle with.
- MISCELLANEA.
Last updated March 25, 2021.
Zarfhome