"MAIN for WITNESS
Copyright (C) 1983 Infocom, Inc. All rights reserved."
Set if the parser successfully parsed a command. (As opposed to a blank line or an error.)
No relation to whether the player has won.
<CONSTANT M-FATAL 2>
<CONSTANT M-HANDLED 1>
<CONSTANT M-NOT-HANDLED <>>
<CONSTANT M-BEG 1>
<CONSTANT M-END 6>
<CONSTANT M-ENTER 2>
<CONSTANT M-LOOK 3>
<CONSTANT M-FLASH 4>
<CONSTANT M-OBJDESC 5>
Set up the world at the start of the game. Start the timers. Print the banner. Set all those useful globals like HERE and WINNER.
<PUTB ,P-LEXV 0 59>
<SETG LIT T>
<SETG SCORE 20>
<SETG HERE ,DRIVEWAY-ENTRANCE>
<SETG DIFFICULTY ,DIFFICULTY-MAX>
<INTRO>
<CRLF>)>
<V-LOOK>
<MAIN-LOOP>
<AGAIN>>
At some point the ZIL compiler gained the ability to inline routines. The MAIN-LOOP routine does not appear in the game file; I have greyed it out to indicate this. The code inside the routine does exist, however. It is placed inside GO above.
<REPEAT ()
<SET TRASH <MAIN-LOOP-1>>>>
<ROUTINE MAIN-LOOP-1 ("AUX" ICNT OCNT NUM CNT OBJ TBL V PTBL OBJ1 TMP)
#DECL ((CNT OCNT ICNT NUM) FIX (V) <OR 'T FIX FALSE> (OBJ)<OR FALSE OBJECT>
(OBJ1) OBJECT (TBL) TABLE (PTBL) <OR FALSE ATOM>)
<SET CNT 0>
<SET OBJ <>>
<SET PTBL T>
<COND (<NOT <==? ,QCONTEXT-ROOM ,HERE>>
<SETG QCONTEXT <>>)>
<SET ICNT <GET ,P-PRSI ,P-MATCHLEN>>
<SET NUM
<COND (<0? <SET OCNT <GET ,P-PRSO ,P-MATCHLEN>>> .OCNT)
(<G? .OCNT 1>
<SET TBL ,P-PRSO>
<COND (<0? .ICNT> <SET OBJ <>>)
(T <SET OBJ <GET ,P-PRSI 1>>)>
.OCNT)
(<G? .ICNT 1>
<SET PTBL <>>
<SET TBL ,P-PRSI>
<SET OBJ <GET ,P-PRSO 1>>
.ICNT)
(T 1)>>
<COND (<AND <NOT .OBJ> <1? .ICNT>> <SET OBJ <GET ,P-PRSI 1>>)>
<COND (<==? ,PRSA ,V?WALK>
(<0? .NUM>
<SETG PRSO <>>)
(T
<TELL "(There isn't anything to ">
<COND (,P-OFLAG
<PRINTB <GET .TMP 0>>)
(T
<WORD-PRINT <GETB .TMP 2> <GETB .TMP 3>>)>
<TELL "!)" CR>
<SET V <>>)>)
(<AND .PTBL <G? .NUM 1> <VERB? ARREST COMPARE>>
<SET V <PERFORM ,PRSA ,OBJECT-PAIR>>)
(T
<SET TMP 0>
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> .NUM>
<COND (<G? .TMP 0>
<TELL "The other object">
<COND (<NOT <EQUAL? .TMP 1>>
<TELL "s">)>
<TELL " that you mentioned ">
<COND (<NOT <EQUAL? .TMP 1>>
<TELL "are">)
(T <TELL "is">)>
<TELL "n't here." CR>)>
<RETURN>)
(T
<COND (.PTBL <SET OBJ1 <GET ,P-PRSO .CNT>>)
(T <SET OBJ1 <GET ,P-PRSI .CNT>>)>
<COND (<G? .NUM 1>
<COND (<==? .OBJ1 ,NOT-HERE-OBJECT>
<SET TMP <+ .TMP 1>>
<AGAIN>)
(<==? .OBJ1 ,PLAYER> <AGAIN>)
;(<FSET? .OBJ1 ,DUPLICATE> <AGAIN>)
(T
<COND (<EQUAL? .OBJ1 ,IT>
<PRINTD ,P-IT-OBJECT>)
(T <PRINTD .OBJ1>)>
<TELL ": ">)>)>
<SET V <QCONTEXT-CHECK <COND (.PTBL .OBJ1)
(T .OBJ)>>>
<SET V
<COND (.PTBL .OBJ1) (T .OBJ)>
<COND (.PTBL .OBJ)(T .OBJ1)>>>
<COND (<==? .V ,M-FATAL> <RETURN>)>)>>)>
(T
<SETG P-CONT <>>)>
<COND (,P-WON
<COND (<VERB? TELL BRIEF SUPER-BRIEF VERBOSE TIME SAVE
SPACE UNSPACE SCRIPT UNSCRIPT $VERIFY
QUIT RESTART $WHERE DEBUG $TANDY
;"DIAGNOSE INVENTORY SCORE" VERSION> T)
(T <SET V <CLOCKER>>)>)>>
<ROUTINE QCONTEXT-CHECK (PRSO "AUX" OTHER (WHO <>) (N 0))
<COND (<OR <VERB? ;FIND HELP WHAT>
<AND <VERB? SHOW TELL-ME> <==? .PRSO ,PLAYER>>> ;"? more?"
<SET OTHER <FIRST? ,HERE>>
<REPEAT ()
<COND (<NOT .OTHER> <RETURN>)
(<FSET? .OTHER ,PERSON>
<SET N <+ 1 .N>>
<SET WHO .OTHER>)>
<SET OTHER <NEXT? .OTHER>>>
<COND (<AND <==? 1 .N> <NOT ,QCONTEXT>>
<SAID-TO .WHO>)>
<COND (<AND ,QCONTEXT
<==? ,QCONTEXT-ROOM ,HERE>
<TELL "(said to " D ,QCONTEXT ")" CR>)>)>>
<ROUTINE SAID-TO (WHO)
<SETG WINNER .WHO>
<SETG QCONTEXT .WHO>
<SETG QCONTEXT-ROOM ,HERE>>
"<GLOBAL L-PRSA <>>
<GLOBAL L-PRSO <>>
<GLOBAL L-PRSI <>>"
<ROUTINE FAKE-ORPHAN ("AUX" TMP)
<TELL "(Be specific: what object do you want to ">
<COND (<==? .TMP 0> <TELL "tell">)
(<0? <GETB ,P-VTBL 2>>
<PRINTB <GET .TMP 0>>)
(T
<WORD-PRINT <GETB .TMP 2> <GETB .TMP 3>>
<PUTB ,P-VTBL 2 0>)>
<SETG P-OFLAG T>
<SETG P-WON <>>
<TELL "?)" CR>>
<GLOBAL NOW-PRSI <>>
<ROUTINE PERFORM (A "OPTIONAL" (O <>) (I <>) "AUX" V OA OO OI)
#DECL ((A) FIX (O) <OR FALSE OBJECT FIX> (I) <OR FALSE OBJECT> (V)ANY)
<COND (,DEBUG
<TELL "[Perform: ">
%<COND (<GASSIGNED? PREDGEN> '<TELL N .A>)
(T '<PRINC <NTH ,ACTIONS <+ <* .A 2> 1>>>)>
<COND (<AND .O <NOT <==? .A ,V?WALK>>>
<TELL "/" D .O>)>
<COND (.I <TELL "/" D .I>)>
<TELL "]" CR>)>
<SET OA ,PRSA>
<SET OO ,PRSO>
<SET OI ,PRSI>
<SETG PRSA .A>
<COND (<NOT <EQUAL? .A ,V?WALK>>
<COND (<AND <EQUAL? ,IT .I .O>
<COND (<NOT .I> <FAKE-ORPHAN>)
(T
<TELL "(The " D ,P-IT-OBJECT " isn't here!)" CR>)>
<RFATAL>)
(<AND <EQUAL? ,HIM-HER .I .O>
<SETG P-HIM-HER <GET ,GLOBAL-CHARACTER-TABLE
<GETP ,P-HIM-HER ,P?CHARACTER>>>)>)>
<COND (<==? .O ,IT> <SET O ,P-IT-OBJECT>)
<COND (<==? .I ,IT> <SET I ,P-IT-OBJECT>)
<SETG PRSO .O>
<COND (<AND ,PRSO <NOT <VERB? WALK>>>
<SETG P-HIM-HER-LOC ,HERE>)
(T
<SETG P-IT-OBJECT ,PRSO>
<SETG PRSI .I>
;<COND (<NOT <==? .A ,V?AGAIN>>
<SETG L-PRSA .A>
<COND (<==? .A ,V?WALK> <SETG L-PRSO <>>)
(T <SETG L-PRSO .O>)>
<SETG L-PRSI .I>)>
<COND (<AND <EQUAL? ,NOT-HERE-OBJECT ,PRSO ,PRSI>
<SET V <D-APPLY "Not Here" ,NOT-HERE-OBJECT-F>>> .V)
<TELL "[in case last clause changed PRSx]">)
(<SET V <D-APPLY "Room (M-BEG)"
,M-BEG>> .V)
(<SET V <D-APPLY "Preaction"
<GET ,PREACTIONS .A>>> .V)
(<AND .I
<SETG NOW-PRSI T>
.V)
(<AND <NOT <SETG NOW-PRSI <>>>
.O
<NOT <==? .A ,V?WALK>>
<LOC .O>
<GETP <LOC .O> ,P?CONTFCN>
<SET V <DD-APPLY "Container" <LOC .O>
<GETP <LOC .O> ,P?CONTFCN>>>>
.V)
(<AND .O
<NOT <==? .A ,V?WALK>>
<SET V <D-APPLY "PRSO"
<GETP .O ,P?ACTION>>>>
.V)
(<SET V <D-APPLY <>
<GET ,ACTIONS .A>>> .V)>
<COND (<NOT <==? .V ,M-FATAL>>
<SETG PRSO <>>)>
<SET V <D-APPLY "Room (M-END)"
<SETG PRSA .OA>
<SETG PRSO .OO>
<SETG PRSI .OI>
.V>
<ROUTINE DD-APPLY (STR OBJ FCN "OPTIONAL" (FOO <>))
<COND (,DEBUG <TELL "[" D .OBJ "=]">)>
<D-APPLY .STR .FCN .FOO>>
<ROUTINE D-APPLY (STR FCN "OPTIONAL" (FOO <>) "AUX" RES)
<COND (<NOT .FCN> <>)
(T
<COND (,DEBUG
<COND (<NOT .STR>
<TELL "[Action:]" CR>)
(T <TELL "[" .STR ": ">)>)>
<SET RES
<COND (.FOO <APPLY .FCN .FOO>)
(T <APPLY .FCN>)>>
<COND (<AND ,DEBUG .STR>
<COND (<==? .RES ,M-FATAL>
<TELL "Fatal]" CR>)
(<NOT .RES>
<TELL "Not handled]" CR>)
(T <TELL "Handled]" CR>)>)>
.RES)>>