Note that properties and attributes (flags) are declared implicitly
in OBJECT definitions. They have no explicit
definitions in the ZIL source to link to.
Properties
#11 |
ACTION |
rtn | |
#10 |
ADJECTIVE |
adjs | |
#30 |
CAPACITY |
int | |
#8 |
CLC-TXT |
clctxt | This property contains the responses when Whiz queries the Technical, Advisory, or Historical Peripherals. (The Index Peripheral just indicates which of the other three have responses.) |
#12 |
CONTFCN |
rtn | |
#3 |
CORRIDOR |
corbits | This property defines one or more “corridors” (sight-lines) that some robots can see down from a given room. Whiz and Waldo lack distance perception. See COR-1, LOOK-CORRIDOR. |
#15 |
DESCFCN |
rtn | |
#2 |
DIAL |
int | |
#23 |
DOWN |
dir | |
#27 |
EAST |
dir | |
#14 |
GLOBAL |
objs | |
#21 |
IN |
dir | |
#4 |
LINE |
int | The transit line which a given room is on or adjacent to. See STATION. |
#18 |
NE |
dir | |
#28 |
NORTH |
dir | |
#17 |
NW |
dir | |
#9 |
OBJDESCS |
objdescs | This property is a fount of information about how different robots see an object. It’s divided into three groups of six values, plus one more at the end. The first group indicates how an object is initially described in the room. 1 means it has no special description and will appear in the general object list. 0 means the robot cannot perceive this object at all. The second group gives the object’s common name for each robot. (These may all be the same.) The third group is the object’s description when Finally, the optional 19th value is the response if Poet |
#22 |
OUT |
dir | |
#13 |
PSEUDO |
wordrtns | |
#7 |
ROBOT |
robotnum | |
#6 |
ROOMDESCS |
roomdescs | This property describes how each robot perceives each room. If 0, the robot just says “I am in the room.” |
#20 |
SE |
dir | |
#31 |
SIZE |
int | |
#25 |
SOUTH |
dir | |
#5 |
STATION |
obj | The transit-line room which is, or is adjacent to, a given room. See LINE. |
#19 |
SW |
dir | |
#16 |
SYNONYM |
words | |
#24 |
UP |
dir | |
#29 |
VALUE |
unused | |
#26 |
WEST |
dir |
Attributes
#27 |
CLIMBBIT |
flag | |
#19 |
CONTBIT |
flag | |
#22 |
CUTABLEBIT |
flag | |
#9 |
CUTBIT |
flag | Set for cut cables and robots which are out of commission. |
#25 |
DOORBIT |
flag | |
#21 |
DRINKBIT |
flag | |
#5 |
FIXABLEBIT |
flag | |
#20 |
FOODBIT |
flag | |
#16 |
FURNITURE |
flag | |
#13 |
INVISIBLE |
flag | |
#4 |
NDESCBIT |
flag | |
#2 |
ONBIT |
flag | Set for permanently-illuminated rooms. Suspended has no darkness, so this is all of them. |
#8 |
OPENBIT |
flag | |
#17 |
READBIT |
flag | |
#3 |
RLANDBIT |
flag | Set for all rooms. |
#26 |
RMUNGBIT |
flag | Not applied to real objects. |
#7 |
SEARCHBIT |
flag | |
#11 |
SURFACEBIT |
flag | |
#18 |
TAKEBIT |
flag | |
#23 |
TOOLBIT |
flag | |
#12 |
TOUCHBIT |
flag | |
#6 |
TRANSBIT |
flag | |
#10 |
TRYTAKEBIT |
flag | |
#14 |
TURNBIT |
flag | |
#28 |
VEHBIT |
flag | |
#24 |
VICBIT |
flag | Set for living beings and robots. |
#30 |
VILLAIN |
flag | |
#29 |
WEAPONBIT |
flag | |
#31 |
WEARABLEBIT |
flag | |
#15 |
WEARBIT |
flag |