Note that properties and attributes (flags) are declared implicitly
in OBJECT definitions. They have no explicit
definitions in the ZIL source to link to.
Properties
#20 |
ACTION |
rtn | |
#19 |
ADJECTIVE |
adjs | |
#14 |
CAPACITY |
int | |
#9 |
CONTFCN |
rtn | |
#22 |
CROSS |
unused | |
#11 |
DESCFCN |
rtn | |
#26 |
DOWN |
dir | |
#30 |
EAST |
dir | |
#12 |
FDESC |
str | |
#18 |
GLOBAL |
objs | |
#25 |
IN |
dir | |
#8 |
KEY |
obj | |
#23 |
LAND |
unused | |
#13 |
LDESC |
str | |
#31 |
NORTH |
dir | |
#24 |
OUT |
dir | |
#17 |
PSEUDO |
wordrtns | |
#15 |
SIZE |
int | |
#28 |
SOUTH |
dir | |
#21 |
SYNONYM |
words | |
#16 |
TEXT |
str | |
#27 |
UP |
dir | |
#10 |
VALUE |
int | |
#29 |
WEST |
dir |
Attributes
#22 |
CLIMBBIT |
flag | |
#8 |
CONTBIT |
flag | |
#12 |
DOORBIT |
flag | |
#14 |
FURNITURE |
flag | |
#30 |
INVISIBLE |
flag | |
#10 |
KEYBIT |
flag | |
#23 |
NDESCBIT |
flag | |
#18 |
ONBIT |
flag | Set for glowing objects and permanently-illuminated rooms. |
#9 |
OPENBIT |
flag | |
#6 |
RAIRBIT |
flag | Set for room with air but no gravity. |
#17 |
READBIT |
flag | |
#19 |
RLANDBIT |
flag | Set for rooms with gravity and a solid floor. The practical effect is that the disks work in such rooms. |
#31 |
RMUNGBIT |
flag | Not applied to real objects. |
#26 |
SEARCHBIT |
flag | |
#13 |
SPACEBIT |
flag | Set for rooms in outer space. You need the SPACESUIT to survive. |
#28 |
SURFACEBIT |
flag | |
#16 |
TAKEBIT |
flag | |
#21 |
TOOLBIT |
flag | |
#29 |
TOUCHBIT |
flag | |
#25 |
TRANSBIT |
flag | |
#27 |
TRYTAKEBIT |
flag | |
#15 |
VEHBIT |
flag | |
#11 |
VICBIT |
flag | Generally set for living beings, though not the ADVENTURER. This is almost the same as VILLAIN, but some verbs use VILLAIN and some |
#20 |
VILLAIN |
flag | Generally set for living beings, although they may or may not be villainous. Also the NEST, probably so that you can assault it. Compare VICBIT. The ADVENTURER has the |
#7 |
WEAPONBIT |
flag | |
#24 |
WEARBIT |
flag |