System's Twilight: the Original Announcement

This post originally appeared on the Usenet group comp.sys.mac.games.


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From: "Andrew C. Plotkin" <ap1i+@andrew.cmu.edu>
Newsgroups: comp.sys.mac.games
Subject: NEW: System's Twilight 1.00
Date: Sun,  9 Oct 1994 13:36:56 -0400
Organization: Information Technology Center, Carnegie Mellon, Pittsburgh, PA
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Message-ID: <gia2csG00gpI0WDd9g@andrew.cmu.edu>
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I just sent this out to the archives yesterday; it's on the faster
mirrors already. It's in ./game/systems-twilight-100.hqx on Info-Mac. It
should appeal to the Cliff Johnson / Heaven&Earth fans that have been
talking recently...

--------------------------

System's Twilight: An Abstract Fairy Tale

This game is a story and a puzzle. The story is made up of several
parts, not all of which may be obvious. The puzzle is made up of
many puzzles, some of which aren't obvious at all.

That's all I'll tell you. The rest you get to figure out yourself. Have
fun.

Puzzle-game enthusiasts will notice that this game is in the style of
Cliff Johnson's classic puzzle games, "3 in Three" and "The Fool's
Errand". However, be assured that the story and all the puzzles are
original. In fact, as far as I know, all twelve *kinds* of puzzles are
original. The interface is a step forward as well, allowing full control
over your character's movement and the ability to pick up and carry
objects.  

It is compatible with System 6.0.7 or System 7, any Macintosh or
PowerMac, and can be played on monochrome, 16-color, or 256-color
displays. It requires only 1 meg of free memory. Complete help about the
interface is available under the Help/Balloon menu (or, under System 6,
the Apple menu.) Puzzle hints are available nowhere, because I hate to
spoil other people's fun.

System's Twilight is shareware. You can play the first 25% of the game
for free; to progress beyond that, you must register. Registering costs
$15 (US dollars).  

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."

Last updated October 8, 2009.

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