Play Live Overview Routines Objects Global Vars Properties
"MAIN3 for
Zork III: The Dungeon Master
Copyright 1982 Infocom, Inc. All Rights Reserved.
"

PLAYER is always the ADVENTURER. Compare WINNER.

<GLOBAL PLAYER <>>

Set if the parser successfully parsed a command. (As opposed to a blank line or an error.)

No relation to whether the player has won.

<GLOBAL P-WON <>>
<CONSTANT M-FATAL 2>
<CONSTANT M-HANDLED 1>
<CONSTANT M-NOT-HANDLED <>>
<CONSTANT M-BEG 1>
<CONSTANT M-END <>>
<CONSTANT M-ENTER 2>
<CONSTANT M-LOOK 3>
<CONSTANT M-FLASH 4>
<CONSTANT M-OBJDESC 5>

Set up the world at the start of the game. Start the timers. Print the banner. Set all those useful globals like HERE and PLAYER.

<ROUTINE GO ()
;"put interrupts on clock chain"
;"clean up junk compiler can't do"
<PUT ,CPOBJS <* 8 21> 1>
<PUT ,CPOBJS <+ <* 8 21> 1> ,LORE-BOOK>
<PUT ,CPOBJS <* 8 32> 1>
<PUT ,CPOBJS <+ <* 8 32> 1> ,CP-SLOT>
;"set up and go"
<SETG LIT T>
<SETG PLAYER ,WINNER>
<SETG MLOC ,MRB>
<SETG HERE ,ZORK2-STAIR>
<ENABLE <QUEUE I-CLEFT <+ 70 <RANDOM 70>>>>
<ENABLE <QUEUE I-VIEW-CHANGE 4>>
<SETG P-IT-LOC ,HERE>
<SETG P-IT-OBJECT <>>
<COND (<NOT <FSET? ,HERE ,TOUCHBIT>>
<TELL
"As in a dream, you see yourself tumbling down a great, dark staircase.
All about you are shadowy images of struggles against fierce opponents
and diabolical traps. These give way to another round of images: of
imposing stone figures, a cool, clear lake, and, now, of an old, yet
oddly youthful man. He turns toward you slowly, his long, silver hair
dancing about him in a fresh breeze. \"You have reached the final test,
my friend! You are proved clever and powerful, but this is not yet
enough! Seek me when you feel yourself worthy!\" The dream dissolves
around you as his last words echo through the void...." CR>
<CRLF>
<CRLF>)>
<MOVE ,WINNER ,HERE>
<MOVE ,LAMP ,HERE>
<AGAIN>>
<ROUTINE MAIN-LOOP ("AUX" ICNT OCNT NUM CNT OBJ TBL V PTBL OBJ1 TMP)
#DECL ((CNT OCNT ICNT NUM) FIX (V) <OR 'T FIX FALSE> (OBJ) <OR FALSE OBJECT>
(OBJ1) OBJECT (TBL) TABLE (PTBL) <OR FALSE ATOM>)
<REPEAT ()
<SET CNT 0>
<SET OBJ <>>
<SET PTBL T>
<COND (<SETG P-WON <PARSER>>
<SET ICNT <GET ,P-PRSI ,P-MATCHLEN>>
<SET NUM
<COND (<0? <SET OCNT <GET ,P-PRSO ,P-MATCHLEN>>> .OCNT)
(<G? .OCNT 1>
<SET TBL ,P-PRSO>
<COND (<0? .ICNT> <SET OBJ <>>)
(T <SET OBJ <GET ,P-PRSI 1>>)>
.OCNT)
(<G? .ICNT 1>
<SET PTBL <>>
<SET TBL ,P-PRSI>
<SET OBJ <GET ,P-PRSO 1>>
.ICNT)
(T 1)>>
<COND (<AND <NOT .OBJ> <1? .ICNT>> <SET OBJ <GET ,P-PRSI 1>>)>
<COND (<==? ,PRSA ,V?WALK> <SET V <PERFORM ,PRSA ,PRSO>>)
(<0? .NUM>
<COND (<0? <BAND <GETB ,P-SYNTAX ,P-SBITS> ,P-SONUMS>>
<SET V <PERFORM ,PRSA>>
<SETG PRSO <>>)
(<NOT ,LIT>
<TELL "It's too dark to see." CR>)
(T
<TELL "There isn't anything to ">
<SET TMP <GET ,P-ITBL ,P-VERBN>>
<COND (,P-OFLAG
<PRINTB <GET .TMP 0>>)
(T
<WORD-PRINT <GETB .TMP 2> <GETB .TMP 3>>)>
<TELL "!" CR>
<SET V <>>)>)
(T
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> .NUM> <RETURN>)
(T
<COND (.PTBL <SET OBJ1 <GET ,P-PRSO .CNT>>)
(T <SET OBJ1 <GET ,P-PRSI .CNT>>)>
<COND (<G? .NUM 1>
<PRINTD .OBJ1>
<TELL ": ">)>
<SETG PRSO <COND (.PTBL .OBJ1) (T .OBJ)>>
<SETG PRSI <COND (.PTBL .OBJ) (T .OBJ1)>>
<SET V <PERFORM ,PRSA ,PRSO ,PRSI>>
<COND (<==? .V ,M-FATAL> <RETURN>)>)>>)>
<COND (<VERB? AGAIN WALK SAVE RESTORE SCORE VERSION WAIT> T)
(T
<SETG L-PRSA ,PRSA>
<SETG L-PRSO ,PRSO>
<SETG L-PRSI ,PRSI>)>
<COND (<==? .V ,M-FATAL> <SETG P-CONT <>>)>)
(T
<SETG P-CONT <>>)>
<COND (,P-WON
<COND (<VERB? TELL BRIEF SUPER-BRIEF VERBOSE SAVE VERSION
QUIT RESTART SCORE SCRIPT UNSCRIPT RESTORE> T)
(T
<SETG MOVES <+ ,MOVES 1>>
<SET V <CLOCKER>>)>)>>>
<GLOBAL L-PRSA <>>
<GLOBAL L-PRSO <>>
<GLOBAL L-PRSI <>>
<ROUTINE PERFORM (A "OPTIONAL" (O <>) (I <>) "AUX" V OA OO OI)
#DECL ((A) FIX (O) <OR FALSE OBJECT FIX> (I) <OR FALSE OBJECT> (V) ANY)
<SET OA ,PRSA>
<SET OO ,PRSO>
<SET OI ,PRSI>
<COND (<AND <EQUAL? ,IT .I .O>
<NOT <EQUAL? ,P-IT-LOC ,HERE>>>
<TELL "I don't see what you are referring to." CR>
<RFATAL>)>
<COND (<==? .O ,IT> <SET O ,P-IT-OBJECT>)>
<COND (<==? .I ,IT> <SET I ,P-IT-OBJECT>)>
<SETG PRSA .A>
<SETG PRSO .O>
<COND (<AND ,PRSO <NOT <VERB? WALK>>>
<SETG P-IT-OBJECT ,PRSO>
<SETG P-IT-LOC ,HERE>)>
<SETG PRSI .I>
<COND (<SET V <APPLY <GETP ,WINNER ,P?ACTION>>> .V)
(<SET V <APPLY <GETP <LOC ,WINNER> ,P?ACTION> ,M-BEG>> .V)
(<SET V <APPLY <GET ,PREACTIONS .A>>> .V)
(<AND .I <SET V <APPLY <GETP .I ,P?ACTION>>>> .V)
(<AND .O
<NOT <==? .A ,V?WALK>>
<SET V <APPLY <GETP .O ,P?ACTION>>>>
.V)
(<SET V <APPLY <GET ,ACTIONS .A>>> .V)>
<COND (<NOT <==? .V ,M-FATAL>>
<COND (<==? <LOC ,WINNER> ,PRSO>
<SETG PRSO <>>)>
<SET V <APPLY <GETP <LOC ,WINNER> ,P?ACTION> ,M-END>>)>
<SETG PRSA .OA>
<SETG PRSO .OO>
<SETG PRSI .OI>
.V>