Note that properties and attributes (flags) are declared implicitly
in OBJECT definitions. They have no explicit
definitions in the ZIL source to link to.
Properties
#17 |
ACTION |
rtn | |
#16 |
ADJECTIVE |
adjs | |
#3 |
ADVFCN |
rtn | |
#10 |
CAPACITY |
int | |
#2 |
CONTFCN |
rtn | |
#9 |
DESCFCN |
rtn | |
#22 |
DOWN |
dir | |
#30 |
EAST |
dir | |
#14 |
FDESC |
str | |
#5 |
GLOBAL |
objs | |
#21 |
IN |
dir | |
#19 |
LAND |
dir | |
#11 |
LDESC |
str | |
#27 |
NE |
dir | |
#31 |
NORTH |
dir | |
#26 |
NW |
dir | |
#20 |
OUT |
dir | |
#4 |
PSEUDO |
wordrtns | |
#25 |
SE |
dir | |
#15 |
SIZE |
int | |
#28 |
SOUTH |
dir | |
#7 |
STRENGTH |
int | |
#24 |
SW |
dir | |
#18 |
SYNONYM |
words | |
#8 |
TEXT |
str | |
#12 |
TVALUE |
int | |
#23 |
UP |
dir | |
#13 |
VALUE |
int | |
#6 |
VTYPE |
int | |
#29 |
WEST |
dir |
Attributes
#30 |
ACTORBIT |
flag | |
#26 |
BURNBIT |
flag | |
#24 |
CLIMBBIT |
flag | |
#19 |
CONTBIT |
flag | |
#23 |
DOORBIT |
flag | |
#22 |
DRINKBIT |
flag | |
#2 |
FIGHTBIT |
flag | |
#25 |
FLAMEBIT |
flag | |
#21 |
FOODBIT |
flag | |
#7 |
INVISIBLE |
flag | |
#31 |
LIGHTBIT |
flag | |
#5 |
MAZEBIT |
flag | Set for rooms in the twisty maze (but not the coal mine maze). This flag is the basis for the thief’s maze-shuffling taunt. |
#14 |
NDESCBIT |
flag | |
#4 |
NONLANDBIT |
flag | Set for rooms which are flooded. These can only be traversed with the boat. |
#20 |
ONBIT |
flag | |
#11 |
OPENBIT |
flag | |
#16 |
READBIT |
flag | |
#6 |
RLANDBIT |
flag | Set for rooms which are dry land. (Most of them.) The opposite is NONLANDBIT. |
#18 |
RMUNGBIT |
flag | Not applied to real objects. |
#9 |
SACREDBIT |
flag | Indicates objects the thief will not touch, and rooms where the thief will not go. |
#8 |
SEARCHBIT |
flag | |
#1 |
STAGGERED |
flag | |
#10 |
SURFACEBIT |
flag | |
#17 |
TAKEBIT |
flag | |
#28 |
TOOLBIT |
flag | |
#3 |
TOUCHBIT |
flag | |
#12 |
TRANSBIT |
flag | |
#13 |
TRYTAKEBIT |
flag | |
#15 |
TURNBIT |
flag | |
#27 |
VEHBIT |
flag | |
#29 |
WEAPONBIT |
flag | |
#0 |
WEARBIT |
flag |