Note that properties and attributes (flags) are declared implicitly
in OBJECT definitions. They have no explicit
definitions in the ZIL source to link to.
Properties
#13 |
ACTION |
rtn | |
#12 |
ADJECTIVE |
adjs | |
#10 |
C-MOVE |
cmove | This property does double duty. For rooms, it specifies extra travel time for particular directions. (That is, unusually long exit paths.) For the dispenser buttons on the CHEMICAL-DISPENSER, (In fact Planetfall only uses 26 of the 31 properties, so there’s no need to double up like this.) |
#7 |
CAPACITY |
int | |
#17 |
CONTFCN |
rtn | |
#16 |
DESCFCN |
rtn | |
#22 |
DOWN |
dir | |
#29 |
EAST |
dir | |
#6 |
FDESC |
str | |
#9 |
GLOBAL |
objs | |
#21 |
IN |
dir | |
#11 |
LDESC |
str | |
#30 |
NE |
dir | |
#31 |
NORTH |
dir | |
#24 |
NW |
dir | |
#20 |
OUT |
dir | |
#14 |
PSEUDO |
wordrtns | |
#28 |
SE |
dir | |
#15 |
SIZE |
int | |
#27 |
SOUTH |
dir | |
#26 |
SW |
dir | |
#19 |
SYNONYM |
words | |
#8 |
TEXT |
str | |
#23 |
UP |
dir | |
#18 |
VALUE |
int | |
#25 |
WEST |
dir |
Attributes
#4 |
ACIDBIT |
flag | |
#31 |
ACTORBIT |
flag | Set for living beings (or friendly robots). |
#29 |
CLIMBBIT |
flag | |
#24 |
CONTBIT |
flag | |
#26 |
DOORBIT |
flag | |
#2 |
FLOYDBIT |
flag | |
#27 |
FOODBIT |
flag | |
#19 |
INVISIBLE |
flag | |
#21 |
LIGHTBIT |
flag | |
#15 |
MUNGBIT |
flag | |
#14 |
MUNGEDBIT |
flag | |
#8 |
NDESCBIT |
flag | |
#5 |
ONBIT |
flag | Set for glowing objects and permanently-illuminated rooms. |
#11 |
OPENBIT |
flag | |
#23 |
READBIT |
flag | |
#6 |
RLANDBIT |
flag | Set for all rooms. This flag is not checked for rooms, but it has a secondary use: Floyd has |
#28 |
RMUNGBIT |
flag | Not applied to real objects. |
#3 |
RWATERBIT |
flag | |
#13 |
SCRAMBLEDBIT |
flag | |
#10 |
SEARCHBIT |
flag | |
#17 |
SURFACEBIT |
flag | |
#25 |
TAKEBIT |
flag | |
#20 |
TOOLBIT |
flag | |
#18 |
TOUCHBIT |
flag | |
#9 |
TRANSBIT |
flag | |
#16 |
TRYTAKEBIT |
flag | |
#30 |
VEHBIT |
flag | |
#7 |
VOWELBIT |
flag | |
#22 |
WEARBIT |
flag | |
#12 |
WORNBIT |
flag |