Yokoyama, Yuichi -- Garden
An infinite number of people sneak into an architectural garden. That
is the sum and totality of this thing. It isn't a story. The
characters (all stylized and distinct, none named) wander through
examining things (equally stylized) and remarking on them. Here is a
house made of trees. There is a tree made of houses. The dialogue is
just like that. It gets weirder and more involuted (blizzards of
photographs of the people, replayed video of the scenery, branched
sub-explorations of previous scenes) but does not end anywhere.
I confess that I bought this thing because I thought it would be
interesting from a game-design standpoint. Games (particularly
narrative games) are stuffed full of architecture, frequently for
architecture's sake. But even games with awful storytelling are still
obsessively interested in storytelling, and this book is not at all.
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