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    <title>Zarfhome</title>
    <link>http://www.eblong.com/zarf/changes.html</link>
    <description>Zarf's Assorted Projects</description>
    <copyright>Copyright 1995-2005 by Andrew Plotkin</copyright>
    <language>en-us</language>
    <managingEditor>changes-nospam@eblong.com</managingEditor>
    <pubDate>Sun, 11 May 2008 21:57:42 +0000</pubDate>
    <lastBuildDate>Sun, 11 May 2008 21:57:42 +0000</lastBuildDate>

<item>
<title>LOLGRUE T-shirts</title>
<pubDate>Sun, 11 May 2008 00:00:00 +0000</pubDate>
<link>http://www.cafepress.com/eblong_periodic</link>
<description>


We now have
&lt;a href=&quot;http://www.cafepress.com/eblong_periodic&quot;&gt;LOLGRUE t-shirts!&lt;/a&gt;
(Eagerly awaited ever since the
&lt;a href=&quot;http://www.eblong.com/zarf/lolgrues/&quot;&gt;LOLGRUES&lt;/a&gt;
first appeared.)
&quot;Hungry grue iz HUUNNGRY&quot; is the slogan. The background
shows the cutest grue we could find, illustrated in the oscuroscuro
technique which is traditional in grue folk art. Courtesy of
Cafepress.
&lt;p&gt;
(If these are popular enough, I'll pony up for a real Cafepress page
and add more LOLGRUE slogans.)
</description>
</item>

<item>
<title>Mini-Review: The Lost Crown</title>
<pubDate>Wed, 07 May 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/lostcrown.html</link>
<description>
Review of
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/lostcrown.html&quot;&gt;The Lost Crown&lt;/a&gt;,
the latest ghost adventure from Jonathan Boakes.
</description>
</item>

<item>
<title>Draco Concordans</title>
<pubDate>Tue, 29 Apr 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/draconc/index.html</link>
<description>
I've finally gotten out a major update of
&lt;a href=&quot;http://www.eblong.com/zarf/../draconc/index.html&quot;&gt;Draco Concordans&lt;/a&gt;.
Well, not &lt;em&gt;major&lt;/em&gt; -- about twenty entries updated, out of
over 900. But I added a couple of good bits.
&lt;p&gt;
Most of the
&lt;a href=&quot;http://www.eblong.com/zarf/../draconc/changes.html&quot;&gt;new material&lt;/a&gt;
was discovered or figured out by commenters. Thanks to my father,
Esa Peuha, Rydra Wong, and the late Avram Davidson (whose
&lt;em&gt;Adventures in Unhistory&lt;/em&gt; is fifteen treasure troves of
recherch&amp;eacute; wealth).
</description>
</item>

<item>
<title>Game Genre and Game Interaction</title>
<pubDate>Wed, 23 Apr 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/essays/game-genre.html</link>
<description>
New essay on
&lt;a href=&quot;http://www.eblong.com/zarf/essays/game-genre.html&quot;&gt;Game Genre and Game Interaction&lt;/a&gt;.
I presented this as a talk at UVA on the 22nd.
</description>
</item>

<item>
<title>LOLGRUES</title>
<pubDate>Thu, 03 Apr 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/lolgrues/</link>
<description>


It's the great new craze that's sweeping the Internet, and who am I to
disagree?
&lt;a href=&quot;http://www.eblong.com/zarf/lolgrues/&quot;&gt;LOLGRUES!&lt;/a&gt;
&lt;p&gt;
(Don't miss my epic rendering of
&lt;a href=&quot;http://www.eblong.com/zarf/lolgrues/zork1.html&quot;&gt;all of Zork 1 in LOLGRUE&lt;/a&gt;.)
</description>
</item>

<item>
<title>Design Sketch for an MMO Adventure Game</title>
<pubDate>Tue, 25 Mar 2008 00:00:00 +0000</pubDate>
<link>http://gameshelf.jmac.org/2008/03/design-sketch-for-an-mmo-adven.html</link>
<description>


My last Uru post brought up the idea of a completely fan-run game for
the Uru community. Here is my
&lt;a href=&quot;http://gameshelf.jmac.org/2008/03/design-sketch-for-an-mmo-adven.html&quot;&gt;design sketch for how to build it&lt;/a&gt;.
&lt;p&gt;
(Link is to my essay as posted on the 
&lt;a href=&quot;http://gameshelf.jmac.org/&quot;&gt;Gameshelf Blog&lt;/a&gt;.
It's also in my regular
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/&quot;&gt;collection of Uru essays&lt;/a&gt; on this web site.
But the Gameshelf is prettier and allows comments and stuff.)
</description>
</item>

<item>
<title>Praser 12</title>
<pubDate>Sun, 23 Mar 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/praser-12.html</link>
<description>
New puzzle:
&lt;a href=&quot;http://www.eblong.com/zarf/praser-12.html&quot;&gt;Praser 12&lt;/a&gt;.
This is not IF; it's not interactive at all, just a web page containing
a puzzle. Read the document, you can solve the puzzle.
&lt;p&gt;
(&quot;Praser&quot; is a label I've applied to a series of puzzles I've been creating
since I was a kid. There's no connecting story or theme.
&lt;a href=&quot;http://www.eblong.com/zarf/if.html#praser5&quot;&gt;Praser 5&lt;/a&gt; is the only other one that's
online; the rest weren't that great. 12 benefits from my experience
playing the &lt;a href=&quot;http://www.mit.edu/~puzzle/&quot;&gt;MIT Mystery Hunt&lt;/a&gt;,
so expect that sort of thing if you're familiar with it.)
</description>
</item>

<item>
<title>Zarf's iPhone Note Recorder</title>
<pubDate>Tue, 11 Mar 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/iphone-noter.html</link>
<description>
The iPhone SDK was announced last week, and I followed through on my
self-promise and bought an iPhone. Behold my first iPhone application:
&lt;a href=&quot;http://www.eblong.com/zarf/iphone-noter.html&quot;&gt;Zarf's iPhone Note Recorder&lt;/a&gt;.
&lt;p&gt;
To be sure, I didn't make this with the SDK. (Apple won't start approving
third-party apps until June.) It's a web toy. It's not even a web
&lt;em&gt;application&lt;/em&gt;; it's just a Javascript widget. You type in some 
text, and the widget turns it into a link. Bookmark the link, sync it
to your iPhone (or iPod Touch), and you have your text on your mobile.
Since the iPhone lacks a synchable note tool, I find this very handy.
(I used it to transfer my &lt;a href=&quot;http://www.eblong.com/zarf/bookscan/booklist.html&quot;&gt;book list&lt;/a&gt;.)
At least it'll be handy until June, when fifteen third-party note apps 
will be released at once.
</description>
</item>

<item>
<title>The Fame Spreads</title>
<pubDate>Wed, 05 Mar 2008 00:00:00 +0000</pubDate>
<link>http://www.gamasutra.com/php-bin/news_index.php?story=17595</link>
<description>


&lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=17595&quot;&gt;Gamasutra&lt;/a&gt;
offered to reprint my
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-cancellation.html&quot;&gt;Uru: Beyond Cancellation&lt;/a&gt;
essay as an opinion piece. Go me!
</description>
</item>

<item>
<title>Ongoing Uru Review: Better Instancing</title>
<pubDate>Sat, 23 Feb 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/rj/essay-better-instancing.html</link>
<description>
Because I can't leave the dead alone, I have written up my ideas for a
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-better-instancing.html&quot;&gt;Better Instancing System
for Uru Live.&lt;/a&gt;
No, it will never be adopted. But if you're designing a new MMO adventure
game, it might be a good starting point.
</description>
</item>

<item>
<title>Mini-Review: Next Life / Reprobates</title>
<pubDate>Thu, 14 Feb 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/nextlife.html</link>
<description>
Next adventure review:
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/nextlife.html&quot;&gt;Next Life&lt;/a&gt;.
Annoying almost beyond words. But I found some words anyway.
</description>
</item>

<item>
<title>Ongoing Uru Review: Beyond Cancellation</title>
<pubDate>Sun, 10 Feb 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/rj/essay-cancellation.html</link>
<description>
A week ago we were told, after weeks of silence, that Myst Online:
Uru Live was being cancelled. Again. I have now finished writing my 
thoughts
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-cancellation.html&quot;&gt;beyond cancellation&lt;/a&gt;.
</description>
</item>

<item>
<title>The Gameshelf Blog</title>
<pubDate>Sun, 10 Feb 2008 00:00:00 +0000</pubDate>
<link>http://gameshelf.jmac.org/</link>
<description>

By the way, if you watch this page but want more Zarfy goodness,
check out the new
&lt;a href=&quot;http://gameshelf.jmac.org/&quot;&gt;Gameshelf Blog&lt;/a&gt;.
Regular commentary -- well, irregular commentary -- on games and gaming 
of all sorts, by
&lt;a href=&quot;http://jmac.org/&quot;&gt;Jmac&lt;/a&gt; (a
&lt;a href=&quot;http://volity.net/&quot;&gt;Volity&lt;/a&gt; co-conspirator),
myself, and others. The Uru essay above is crossposted there, but
scroll down; there's more you haven't seen.
</description>
</item>

<item>
<title>Lara Collection 003.001: Restored Memoir</title>
<pubDate>Sun, 13 Jan 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/story/lara-memoir.html</link>
<description>
A short story, simultaneously Myst and Edward Whittemore fanfic:
&lt;a href=&quot;http://www.eblong.com/zarf/uru/story/lara-memoir.html&quot;&gt;Restored Memoir
(Lara Collection 003.001)&lt;/a&gt;.
If you recognize traces of other stories, that wouldn't be a
coincidence.
</description>
</item>

<item>
<title>Books I Bought in 2007</title>
<pubDate>Sun, 06 Jan 2008 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/bookscan/rev-2007.html</link>
<description>
My list of
&lt;a href=&quot;http://www.eblong.com/zarf/bookscan/rev-2007.html&quot;&gt;books I bought in 2007&lt;/a&gt;
(plus a few more)
and what I thought of each one.
</description>
</item>

<item>
<title>Mini-Review: Ghost in the Sheet / S.C.A.R.E.</title>
<pubDate>Mon, 24 Dec 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/gitsheet.html</link>
<description>
Been a while since I wrote a game review, so here's
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/gitsheet.html&quot;&gt;Ghost in the Sheet&lt;/a&gt;.
</description>
</item>

<item>
<title>Two Uru Things</title>
<pubDate>Sun, 11 Nov 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/index.html</link>
<description>

A couple of random
&lt;a href=&quot;http://www.eblong.com/zarf/uru/index.html&quot;&gt;Uru&lt;/a&gt; projects:
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-more-forum-games.html&quot;&gt;More On Writing Games&lt;/a&gt;:
Rules for a collaborative narrative journally two-player role-playing 
sort of game, intended for the Myst universe.
&lt;li&gt;&lt;a href=&quot;http://www.eblong.com/zarf/uru/story/ageway.html&quot;&gt;Uru Age Route Map&lt;/a&gt;:
A subway-style line map of the Ages of Uru, as of the end of the first
&quot;season&quot;.
&lt;/ul&gt;
</description>
</item>

<item>
<title>Ranked Pairs Vote Resolver</title>
<pubDate>Wed, 26 Sep 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/rpvote.html</link>
<description>
I whipped off a Python implementation of the
&lt;a href=&quot;http://www.eblong.com/zarf/rpvote.html&quot;&gt;Condorcet Ranked-Pairs election system&lt;/a&gt;.
I used this algorithm a couple of years ago for the
&lt;a href=&quot;http://icehousegames.com/contest/&quot;&gt;Ice Game Design Contest&lt;/a&gt;;
but the implementation I used then was based on some really old Python 
libraries, and getting it running was painful. This is a simple Python 
script. Perhaps you will find it useful.
</description>
</item>

<item>
<title>Mini-Review: Barrow Hill: Curse of the Ancient Circle</title>
<pubDate>Sat, 22 Sep 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/barrowhill.html</link>
<description>
Short review:
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/barrowhill.html&quot;&gt;Barrow Hill: Curse of the Ancient Circle&lt;/a&gt;.
</description>
</item>

<item>
<title>Boodler: a programmable soundscape tool</title>
<pubDate>Sun, 16 Sep 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/boodler/index.html</link>
<description>
And now, progress on 
&lt;a href=&quot;http://www.eblong.com/zarf/boodler/index.html&quot;&gt;Boodler&lt;/a&gt;!
&lt;p&gt;
Boodler version 1.6.0 is now up. This is functionally similar to the old
1.5.3 release; it's not the all-dancing all-new system. That's in progress.
But I have made serious improvements in the distribution:
&lt;ul&gt;
&lt;li&gt;Boodler is now built and installed with a standard Python distutils
script. This alone should make life easier for everybody.
&lt;li&gt;Boodler now builds every output module that it can build, instead
of just one. You can select an output driver when you run it.
&lt;li&gt;New Ogg Vorbis and Shoutcast output drivers, contributed by
Aaron Griffith.
&lt;li&gt;An output driver which writes straight to stdout. You can pipe
this into &lt;a href=&quot;http://icecast.org/ices.php&quot;&gt;ices&lt;/a&gt; or an
equivalent audio streaming client.
&lt;li&gt;On the Mac, if you have more than one sound device, you can select 
any of them for output.
&lt;/ul&gt;
</description>
</item>

<item>
<title>Draco Concordans</title>
<pubDate>Mon, 03 Sep 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/draconc/index.html</link>
<description>
So I haven't been writing game reviews; I haven't been making much progress
on Boodler; I haven't been writing IF. What, my loyal fans wonder, have I
been working on?
&lt;p&gt;
&lt;a href=&quot;http://www.eblong.com/zarf/../draconc/index.html&quot;&gt;Draco Concordans:&lt;/a&gt;
a concordance for John M. Ford's &lt;em&gt;The Dragon Waiting.&lt;/em&gt;
&lt;p&gt;
This is a big chunk of work. I started in back in February, and I've been
pounding on it steadily since then. My aim has been to cover all the
allusions, in-jokes, historical references, indirections, and implications
in Ford's novel. I also index the appearances of all the characters and
historical figures. All cross-referenced and cross-linked for your
edification.
&lt;p&gt;
I am under no illusion that I found everything. (In general, I don't know
history from a hole in the ground -- although I did a lot of digging in this
particular field.) Contributions are welcome. See the web site for my
contact info. I will be updating it as information arrives.
</description>
</item>

<item>
<title>StonerView</title>
<pubDate>Wed, 11 Jul 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/stonerview.html</link>
<description>
Alexander v. Below has contributed a version of
&lt;a href=&quot;http://www.eblong.com/zarf/stonerview.html&quot;&gt;StonerView&lt;/a&gt; as a MacOSX screensaver.
There was one of those already, but now it's a universal binary,
and the source code is available as a modern-style Mac XCode project.
</description>
</item>

<item>
<title>Ongoing Uru Review: Episode 6: &quot;A New Light&quot;</title>
<pubDate>Wed, 04 Jul 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/rj/ep-newlight.html</link>
<description>
And a
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/ep-newlight.html&quot;&gt;review&lt;/a&gt;
of the second Uru episode, &quot;A New Light&quot;. (Which is Episode 6, to
reduce future confusion.)
</description>
</item>

<item>
<title>Ongoing Uru Review: Episode 5: &quot;Scars&quot;</title>
<pubDate>Thu, 31 May 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/rj/ep-scars.html</link>
<description>
My
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/ep-scars.html&quot;&gt;review&lt;/a&gt;
of Uru's first monthly story episode, &quot;Scars&quot;.
</description>
</item>

<item>
<title>Hymn to a Mad Scientist</title>
<pubDate>Sun, 06 May 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/thod/25.html</link>
<description>


&lt;a href=&quot;http://www.eblong.com/zarf/thod/25.html&quot;&gt;Hymn to a Mad Scientist&lt;/a&gt;,
as would be performed by Gene Wilder if he'd ever heard of it or me.
I wrote this almost a year ago, in honor of the
&lt;a href=&quot;http://narbonic.com/&quot;&gt;Narbonic&lt;/a&gt; web-comic by Shaenon Garrity.
Why post it now? Because Shaenon Garrity included it in the comments
to today's
&lt;a href=&quot;http://www.webcomicsnation.com/shaenongarrity/narbonic_plus/series.php?view=archive&amp;amp;chapter=17987&amp;amp;mpe=1&amp;amp;fromwhich=2&quot;&gt;Narbonic rerun strip.&lt;/a&gt;
Thanks!
</description>
</item>

<item>
<title>Plum Lake</title>
<pubDate>Fri, 04 May 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/story/index.html</link>
<description>

Over the past month or so, I have perpetrated a series of posts on the
Uru web forums:
&lt;a href=&quot;http://www.eblong.com/zarf/uru/story/index.html&quot;&gt;Plum Lake&lt;/a&gt;.
Plum Lake is an Age which I have imagined. I am trying a variety of
ways to convey in, in the overall medium of a web forum. Consider:
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.eblong.com/zarf/uru/story/plum-linking.html&quot;&gt;Linking&lt;/a&gt;
&amp;nbsp;-&amp;nbsp;
&lt;em&gt;(descriptive prose)&lt;/em&gt;
&lt;li&gt;&lt;a href=&quot;http://www.eblong.com/zarf/uru/story/plum-reconnoiter.html&quot;&gt;Reconnoiter&lt;/a&gt;
&amp;nbsp;-&amp;nbsp;
&lt;em&gt;(transitional work)&lt;/em&gt;
&lt;li&gt;&lt;a href=&quot;http://www.eblong.com/zarf/uru/story/plum-hilltop.html&quot;&gt;Hilltop and Pit&lt;/a&gt;
&amp;nbsp;-&amp;nbsp;
&lt;em&gt;(interactive scenario)&lt;/em&gt;
&lt;/ul&gt;
I also have a
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-forum-games.html&quot;&gt;discussion&lt;/a&gt;
of how the third (the interactive one) played out.
</description>
</item>

<item>
<title>Mini-Review: Safecracker 2</title>
<pubDate>Tue, 01 May 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/safecracker2.html</link>
<description>
Mini-review:
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/safecracker2.html&quot;&gt;Safecracker 2&lt;/a&gt;
(more visibly titled &lt;em&gt;Safecracker,&lt;/em&gt; but I already
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/safecracker.html&quot;&gt;reviewed&lt;/a&gt;
a game with that title).
</description>
</item>

<item>
<title>A Terror in Flesh</title>
<pubDate>Mon, 23 Apr 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/essays/terror-flesh.html</link>
<description>
Because it is International Pixel-Stained Technopeasant Day, I shall
repost
&lt;a href=&quot;http://www.eblong.com/zarf/essays/terror-flesh.html&quot;&gt;A Terror in Flesh&lt;/a&gt;.
In case you missed it the first time. A short story.
(See
&lt;a href=&quot;http://papersky.livejournal.com/320114.html&quot;&gt;here&lt;/a&gt;
for more of IP-STPD.)
</description>
</item>

<item>
<title>Boodler Mailing List</title>
<pubDate>Tue, 03 Apr 2007 00:00:00 +0000</pubDate>
<link>http://sourceforge.net/mail/?group_id=192647</link>
<description>

I have set up a
&lt;a href=&quot;http://sourceforge.net/mail/?group_id=192647&quot;&gt;boodler-general
mailing list&lt;/a&gt;. (Hosted at Sourceforge.)
Remember &lt;a href=&quot;http://www.eblong.com/zarf/boodler/index.html&quot;&gt;Boodler&lt;/a&gt;? That's my nifty
soundscape project. Boodler is over five years old, and it's time to wake 
it back up. If you're interested, subscribe and see what's going on.
</description>
</item>

<item>
<title>Mini-Review: Echo: Secrets of the Lost Cavern</title>
<pubDate>Fri, 23 Mar 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/echo.html</link>
<description>
Mini-review:
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/echo.html&quot;&gt;Echo: Secrets of the Lost Cavern&lt;/a&gt;.
</description>
</item>

<item>
<title>Interactive Fiction</title>
<pubDate>Mon, 05 Mar 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/if.html#wallpaper</link>
<description>
About me, for once...
&lt;a href=&quot;http://www.eblong.com/zarf/if.html#wallpaper&quot;&gt;Delightful Wallpaper&lt;/a&gt; has won the
&lt;a href=&quot;http://www.xyzzynews.com/2006winners.html&quot;&gt;2006 XYZZY awards&lt;/a&gt;
for Best Writing, Best Puzzles,
Best Individual Puzzle, and Best PC.
</description>
</item>

<item>
<title>Review: Myst Online: Uru Live</title>
<pubDate>Tue, 27 Feb 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/uru-live.html</link>
<description>
And finally, my complete review of
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/uru-live.html&quot;&gt;Uru Live&lt;/a&gt;.
This is the one written for newcomers to Uru. If you've been following
my occasional essays, you may also be interested in
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-roleplaying-cavern.html&quot;&gt;Role-Playing in the
Cavern&lt;/a&gt;,
which I posted a couple of weeks ago.
(Yes, I have ongoing projects not related to Uru. Give me some time.)
</description>
</item>

<item>
<title>Uru Live: Change Notices</title>
<pubDate>Wed, 31 Jan 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/notice/index.html</link>
<description>
More Uru hackery (yes, I'm wrapped up in it but good). I will be maintaining
&lt;a href=&quot;http://www.eblong.com/zarf/uru/notice/index.html&quot;&gt;change notices&lt;/a&gt; for the game. That
is, I'll be tracking new things and areas as they appear in the game.
And more interestingly, I have RSS feeds for these changes, in three
varieties: spoiler, no-spoiler (just tells you that something's new),
and location-only (tells you something's new and in what Age). You can
subscribe to these feeds with any RSS client, or add them as Livejournal
friends, or whatever amuses you.
</description>
</item>

<item>
<title>Uru Live: Ongoing Review</title>
<pubDate>Mon, 22 Jan 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/rj/index.html</link>
<description>
I have updated my
&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/index.html&quot;&gt;Uru Live Ongoing Review&lt;/a&gt;
page with some essays I have written about the game's current and
(possible) future development. These were originally posted on the
Uru Live web forums.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-fan-ages.html&quot;&gt;On Fan-Created Ages&lt;/a&gt;
&lt;li&gt;&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-manuals-motivation.html&quot;&gt;Manuals and Motivation&lt;/a&gt;
&lt;li&gt;&lt;a href=&quot;http://www.eblong.com/zarf/uru/rj/essay-coercion-fun.html&quot;&gt;Players Versus Fun&lt;/a&gt;
&lt;/ul&gt;
</description>
</item>

<item>
<title>Books I Bought in 2006</title>
<pubDate>Thu, 04 Jan 2007 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/bookscan/rev-2006.html</link>
<description>
My list of
&lt;a href=&quot;http://www.eblong.com/zarf/bookscan/rev-2006.html&quot;&gt;books I bought in 2006&lt;/a&gt;
(plus a few more)
and what I thought of each one.
</description>
</item>

<item>
<title>Uru Live: A Newcomer's Guide and Answer Sheet</title>
<pubDate>Sun, 03 Dec 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/uru/newfaq.html</link>
<description>
I have revised my old
&lt;a href=&quot;http://www.eblong.com/zarf/uru/newfaq.html&quot;&gt;Uru Newcomer's Guide and Answer Sheet&lt;/a&gt;.
The &lt;a href=&quot;http://urulive.com/&quot;&gt;Uru Live&lt;/a&gt; relaunch is coming closer...
we hope... and they've started inviting players in for a new &quot;Preview&quot;
testing phase. (See the
&lt;a href=&quot;http://urulive.com/forums/&quot;&gt;Uru forums&lt;/a&gt;.)
This edition of the game is even more of a &quot;throw the player in and watch
him sink&quot; than the original -- no instruction manual at all -- so I have
written up answers to common newbie questions.
</description>
</item>

<item>
<title>Reviews: IF Competition 2006</title>
<pubDate>Thu, 30 Nov 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/comp06.html</link>
<description>
About time I put up my
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/comp06.html&quot;&gt;reviews of the 2006 IFComp entries&lt;/a&gt;.
At least, the 17 of them that I played. (But excluding the one that
I wrote.)
</description>
</item>

<item>
<title>Delightful Wallpaper</title>
<pubDate>Fri, 17 Nov 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/if.html#wallpaper</link>
<description>

A new IF game!
&lt;a href=&quot;http://www.eblong.com/zarf/if.html#wallpaper&quot;&gt;Delightful Wallpaper&lt;/a&gt;
has taken sixth place (and also Miss Congeniality) in the
&lt;a href=&quot;http://ifcomp.org/&quot;&gt;Twelfth Annual Interactive Fiction
Competition&lt;/a&gt;. I entered it under the pseudonym &quot;Edgar O. Weyrd&quot;,
so perhaps you played it weeks ago but didn't guess it was me. Or
perhaps you did guess.
</description>
</item>

<item>
<title>Rule-Based Programming</title>
<pubDate>Sat, 04 Nov 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/rule-language.html</link>
<description>
I put up a page linking to my ideas on
&lt;a href=&quot;http://www.eblong.com/zarf/rule-language.html&quot;&gt;rule-based programming&lt;/a&gt;
(for IF design). Most of these ideas exist as long posts on
rec.arts.int-fiction. I haven't tried to collect them or turn them
into a coherent presentation -- I'm just collecting links for
future use. Also, some links to related research papers and textbooks.
</description>
</item>

<item>
<title>Mini-Review: Keepsake</title>
<pubDate>Wed, 25 Oct 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/keepsake.html</link>
<description>
Quick adventure review for the fall season:
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/keepsake.html&quot;&gt;Keepsake&lt;/a&gt;.
Some good puzzles, some serious UI problems.
</description>
</item>

<item>
<title>Snake Cake</title>
<pubDate>Tue, 22 Aug 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/snakecake.html</link>
<description>
I did not see &lt;em&gt;Snakes on a Plane.&lt;/em&gt; I did, however, make a
&lt;a href=&quot;http://www.eblong.com/zarf/snakecake.html&quot;&gt;Snake Cake&lt;/a&gt;.
I don't do a web page every time I bake a cake, but this does count
as a cultural phenomenon.
</description>
</item>

<item>
<title>Glk: An Interface Standard for Interactive Fiction</title>
<pubDate>Sun, 13 Aug 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/glk/index.html</link>
<description>
After much procrastination: 
&lt;a href=&quot;http://www.eblong.com/zarf/glk/index.html&quot;&gt;Glk spec 0.7.0&lt;/a&gt;
and
&lt;a href=&quot;http://www.eblong.com/zarf/glulx/index.html&quot;&gt;Glulx spec 3.0.0&lt;/a&gt;.
These updates bring full Unicode support to Glk/Glulx. This will eventually
make
&lt;a href=&quot;http://www.inform-fiction.org/I7/Inform%207.html&quot;&gt;Inform 7&lt;/a&gt;
much cooler.
</description>
</item>

<item>
<title>Zarf's SVG Tarot</title>
<pubDate>Sun, 23 Jul 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/svgtarot/index.html</link>
<description>
Yet another Tarot project:
&lt;a href=&quot;http://www.eblong.com/zarf/svgtarot/index.html&quot;&gt;Zarf's SVG Tarot.&lt;/a&gt;
This is a preview (only Major Arcana yet) of a Tarot deck I'm doing for
&lt;a href=&quot;http://volity.net/&quot;&gt;Volity&lt;/a&gt; Zarcana. No, the game doesn't exist
yet. But when it does, this will be the default Tarot deck.
</description>
</item>

<item>
<title>Volity Werewolf</title>
<pubDate>Mon, 26 Jun 2006 00:00:00 +0000</pubDate>
<link>http://volity.net/</link>
<description>

&lt;a href=&quot;http://volity.net/&quot;&gt;Volity Werewolf&lt;/a&gt; is on-line and playable.
You need to download the Gamut client application, which is why this is
a link to the whole Volity web site. I am pretty psyched about this.
Volity works. People can play games.
</description>
</item>

<item>
<title>Mini-Review: Fahrenheit (Indigo Prophecy)</title>
<pubDate>Mon, 05 Jun 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/fahrenheit.html</link>
<description>
Short review of 
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/fahrenheit.html&quot;&gt;Fahrenheit&lt;/a&gt;
(a.k.a &lt;em&gt;Indigo Prophecy&lt;/em&gt;).
I know, everyone else played it months ago.
</description>
</item>

<item>
<title>A Handy Kit</title>
<pubDate>Thu, 01 Jun 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/if7/HandyKit/index.html</link>
<description>
I've finished my first Inform 7 sample: 
&lt;a href=&quot;http://www.eblong.com/zarf/if7/HandyKit/index.html&quot;&gt;A Handy Kit.&lt;/a&gt;
It's not a game; it's a reimplementation of the toolcase from
&lt;em&gt;Spider And Web.&lt;/em&gt; (And therefore contains spoilers for the
early part of that game.) I wanted to discover how comfortable 
&lt;a href=&quot;http://www.inform-fiction.org/I7/Inform%207.html&quot;&gt;Inform 7&lt;/a&gt;
is for complicated gadgets. Answer: pretty comfortable; I was able
to do everything I wanted to do. I didn't have to compromise or uglify my 
code to work around weaknesses in the language. However, there are still
compiler bugs which I &lt;em&gt;did&lt;/em&gt; have to work around.
</description>
</item>

<item>
<title>Volity Developer's Blog</title>
<pubDate>Fri, 05 May 2006 00:00:00 +0000</pubDate>
<link>http://volity.net/blog/</link>
<description>

Back to writing about me... we've felt for a while that Volity should have
a developer blog. Now Andy Turner has finished adding some blog software
to the web site. Behold
&lt;a href=&quot;http://volity.net/blog/&quot;&gt;the Volity Developer's Blog&lt;/a&gt;.
It has a double handful of posts already -- I've been writing them for
a couple of months, actually, so I just had to post and backdate.
(Sorry about the enormous tooltips; we'll fix them soon.)
</description>
</item>

<item>
<title>Inform 7: Public Beta</title>
<pubDate>Tue, 02 May 2006 00:00:00 +0000</pubDate>
<link>http://www.inform-fiction.org/I7/Inform%207.html</link>
<description>

This page is usually reserved for Stuff Zarf Did. But I'm going to make an
exception for
&lt;a href=&quot;http://www.inform-fiction.org/I7/Inform%207.html&quot;&gt;Inform 7&lt;/a&gt;.
Graham Nelson, after three-ish years of work, has released a completely
new and brilliant text adventure development system. You've probably never
used anything like it. If you &lt;em&gt;have&lt;/em&gt; used something like it, you
thought it was a cute toy and would never turn into a useable, useful
system. Well, here is my first I7 test game:
&lt;blockquote&gt;
&quot;Testcase&quot; by Andrew Plotkin&lt;br&gt;
The Kitchen is a room. The wand is in the Kitchen.&lt;br&gt;
Instead of waving the wand, say &quot;Fizzy sparks.&quot;&lt;br&gt;
Before waving the wand, if the wand is not held, instead say 
&quot;You're not holding that.&quot;
&lt;/blockquote&gt;
That's the source code. Compile it and it runs. Now, consider this: the
natural-style code is just &lt;em&gt;one&lt;/em&gt; of the advances of Inform 7.
There's also a kick-ass IDE (Mac and Windows currently, Linux coming),
and a semantic, rule-based world model which I cannot feasibly explain
in this margin. Mostly because I haven't wrapped my own head around it
yet.
</description>
</item>

<item>
<title>Mini-Review: Tomb Raider: Legend</title>
<pubDate>Sun, 30 Apr 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/gamerev/tombraiderlegend.html</link>
<description>
Mini-review of the new
&lt;a href=&quot;http://www.eblong.com/zarf/gamerev/tombraiderlegend.html&quot;&gt;Tomb Raider&lt;/a&gt;
game. Mostly I'm discussing the way it uses a physics engine to construct 
puzzles.
</description>
</item>

<item>
<title>Volity: Developer Beta</title>
<pubDate>Sun, 02 Apr 2006 00:00:00 +0000</pubDate>
<link>http://volity.org/</link>
<description>

I haven't been posting about this, but there has been steady progress on
&lt;a href=&quot;http://volity.org/&quot;&gt;Volity&lt;/a&gt;,
and we are now ready to call the game-development framework a beta release.
By which I mean, there are libraries, documentation and sample code.
You can write a
game, and people will be able to play it. (The game-playing part of the
system has been in beta for a couple of months now.)
</description>
</item>

<item>
<title>Zarf Does Stuff</title>
<pubDate>Sun, 02 Apr 2006 00:00:00 +0000</pubDate>
<link>http://volity.org/</link>
<description>
This represents a year's worth of work on my part and more than a year's worth
from the other Volity conspirators. I can confidently say that it is a good
system. If you have a multi-player, turn-based game -- card games,
board games, anything like that -- and you want to put it on the Internet
for people to play, check
&lt;a href=&quot;http://volity.org/&quot;&gt;Volity&lt;/a&gt;
out. Fast prototyping, playtesting, online promotion for a retail product,
or because you want to play your favorite game.
</description>
</item>

<item>
<title>Computer Games Magazine Interview</title>
<pubDate>Sat, 04 Mar 2006 00:00:00 +0000</pubDate>
<link>http://brasslantern.org/community/interviews/cgm.html</link>
<description>

The April issue of Computer Games magazine has an article on interactive
fiction. As preparation for that article, the writer interviewed me (and
also Emily Short) via email. We both wrote long interview replies, which
were mostly cut from the article. For posterity:
&lt;a href=&quot;http://brasslantern.org/community/interviews/cgm.html&quot;&gt;the complete
interviews&lt;/a&gt;.
</description>
</item>

<item>
<title>Blorb: An IF Resource Collection Format Standard</title>
<pubDate>Fri, 24 Feb 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/blorb/index.html</link>
<description>
This will not be of huge general interest, but I have updated the
&lt;a href=&quot;http://www.eblong.com/zarf/blorb/index.html&quot;&gt;Blorb spec&lt;/a&gt; to version 2.0. Blorb is a
format for packaging resources (graphics and sound) for an IF game.
The new spec adopts Ogg (for compressed sound files), adds a &quot;frontispiece&quot;
chunk, and has some other sweet jaggery-pokery.
</description>
</item>

<item>
<title>Books I Bought in 2005</title>
<pubDate>Wed, 04 Jan 2006 00:00:00 +0000</pubDate>
<link>http://www.eblong.com/zarf/bookscan/rev-2005.html</link>
<description>
Slightly late (and sorry about the web server being down over the weekend):
my list of
&lt;a href=&quot;http://www.eblong.com/zarf/bookscan/rev-2005.html&quot;&gt;all the books I read in 2005 and
what I thought of them&lt;/a&gt;.
It's not perfect, because I also read a large handful of library books, and
I probably bought some books that I didn't get around to reading.
But it's most of the stack.
</description>
</item>


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