Quixe currently supports text buffer and grid windows, character and line input, timers, and hyperlinks. It does not (yet) support graphics, sound, or style hints.
You can save and restore games. If your browser supports the HTML5 local-storage feature, the save files will be available from one browser session to the next.
Quixe has been tested on Safari 4 through 5, Firefox 3, MSIE 7 through 8, Opera 10, and Chrome 5. It is not currently usable on Mobile WebKit (iPhone, iPad, and Android) browsers.
Quixe is open-source software.
Quixe
directory to the appropriate Inform template directory for your computer.
(On a Mac, this is the Library/Inform/Templates
folder in your home directory. On Windows, it is
My Documents\Inform\Templates.
See the "Website Templates" chapter of the
Inform 7 manual.)
Then add the line:
Release along with the "Quixe" interpreter.
...to your Inform 7 game.
(This will only work if you have the "Story File Format" set to Glulx in the "Settings" tab, of course. If you are building Z-code, you don't want Quixe at all -- you want Parchment.)
When you select the "Release" option in I7, it will build a complete
Quixe installation for your game, in your project's
Materials folder. Upload all of these files to your web
server, and the game will be playable.
Now replace the Game.gblorb file in the release directory with
your own game file. Also adjust the game title and author references
in the release directory.
Finally, use the game2js.py script to replace the encoded game file:
python game2js.py --giload Game.gblorb > interpreter/Game.gblorb.js
GlkOte (the display library included in Quixe)