Designed by Andrew Plotkin, Elliott Evans, Daniel Efran
If you place a piece and "the ice does not crack", play passes to the next player. "The ice cracks" if the edge of the disc touches the table, any piece on the disc touches the table, or any piece falls or slides off the disc onto the table.
If you place a piece and the ice cracks, you have lost the round. Take back all of the pieces you have placed this round. Remove the other players' pieces from play. They remain safe for the rest of the game. You start the next round. If you crack the ice playing the first piece in a round, you may either try again (with that piece or another) or pass to the next player.
If you place your last piece without cracking the ice, you win!
The setup. (That's a large white piece in the center, but only the tip is visible.)
Red leads with a small piece.
Green plays a small piece too.
Blue plays a medium.
Red daringly plays a large.
Green plays a small.
Blue plays large, at the very edge of the disc.
Red plays a medium.
Green (the wimp) plays a small in back.
Red plays another large piece, and cracks the disk. Unfortunately, the resulting energy release destroyed our cameras before the play could be recorded. Green and Blue remove their pieces from the game, and (after treatment for radiation poisoning) Red begins the next round.
Playing CrackeD ICE on an antimatter planet is recommended for experienced players only.
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