The IF Logic Puzzle Mini-Competition
The theme of this competition was... okay, I've already given it away...
logic puzzles.
I created a sample game which demonstrates evaluation
of statements. You can enter a statement about the game world,
like "The red pyramid is on the table", and the game will determine
whether it's true or false.
The Entrant:
Our sole competitor was The Traffic Light by Eric Schmidt.
After careful deliberation, the panel of judges has selected a winner.
It's him!
Here are
the review comments of the judges.
(This page contains spoilers for
The Traffic Light.
If you want to play it fresh, play it before reading!)
For his triumph, Eric will receive a clever and symbolic trophy.
Eventually. When we find time to make it.
Downloadable Swag:
- traffic.zip
-- Eric Schmidt's entry and the winner of this mini-competition
(includes game file, source code, and author's comments)
- Notes on Playing in Traffic
-- the judge's comments (spoilers!)
- logicpuz.z5
-- my logic-puzzle framework sample game
- logicpuz.inf
-- the source code (public domain)
- I Had A Dream
-- the essay that inspired this mess; in which I discuss the logical
framework needed for consistent paradox detection
- logicpuz.tar.gz
-- a package containing all three of the above
- Questions Answered
about the sample game -- anything that people have asked me
(because they couldn't figure it out from my (possibly arcane)
source code comments)
For historical note, here are the competition rules, as originally
posted in February of 2003.
The Challenge:
- Write a game which does something interesting with my logical
evaluation code.
- Actually, you don't have to use my code. You can come up with your
own system that does something similar. Or something related. Or
something else in the general theme of logic puzzles.
- Actually, it doesn't have to be a game. I can imagine tutorials,
interactive demonstrations, sets of puzzles, or source-code frameworks
that are more powerful than mine. Heck, people are throwing around ideas
for non-computer-based interactive experiences -- paper-and-pencil
games between people. If you think you can make it work, go for it.
- It does have to be interesting, though.
My sample game is in Inform. (See below for game file and Inform
source code.) The source is in the public domain; you can use it for
anything. (Not limited to this minicomp!) I don't currently have
equivalent code in TADS or any other language; contributions
welcomed.
If you have questions about my source code, or about the minicomp,
please email me. Check the
Questions Answered page first, however.
If you're really deeply interested in the model I came up with to
consistently label sentences... including crazy paradoxical stuff...
see my essay:
I Had A Dream.
Warning: If you're not a math major, this may hurt your head.
(I dropped out of the advanced math class, and it sure hurt my
head.) If you are a math major, you may find it's full of holes.
Wouldn't surprise me a bit, actually.
You do not need to read the essay in order to play with the sample game,
or enter the minicomp.
The Rules:
Your entry:
- ...must be submitted to me by 11:59 PM (Eastern)
on Sunday, April 13 [2003]. You're not required to notify me that you're
planning to enter, but I would appreciate it.
- ...may be in any game format. However, if the judges have trouble getting
it to run, the judges will be displeased.
- ...must be a new creation, never before released. Use of "classic"
public-domain material (well-known logic puzzles, etc) is acceptable, if
used judiciously and presented niftily. If the judges find themselves
saying "Nothing new here," the judges will be displeased.
- ...may be of any size and scope. Of course, you've only got two
months.
- ...need not be accompanied by hints, walkthroughs, or source code.
However, any of these may help your chances, by making it clearer
to the poor benighted judges just how great your entry is.
- ...will be uploaded to the IF Archive (by the judges) at the
conclusion of judging.
- ...will be judged on the basis of how cool it is.
Last updated April 30, 2003.
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